Owen is doing the same creative writing project for homeschooling that Eleanor is doing in public school! They have to write an interesting story about their lives. The problem is: their lives aren't that interesting. So Eleanor decides to fix the problem by doing exciting things--with not-so-great results. When they join a community martial arts class, Owen sees a different way to make an interesting story happen ... by making something up that sounds true even though it isn't. When they both end up in trouble--again--they learn that making up fake stories to fool people isn't a good way to live.
Harper and her friends try to help the Wild Conductor win back his place in the Circus of Dreams, but when Harper is chosen, instead, she encounters a mystery.
The famous Prince Nogouda pays a visit to New Mouse City and ace reporter Geronimo Stilton has an exclusive interview. Meanwhile, at the Mouse Museum, the rare breed of Shufongfong lizards have been kidnapped! Could like Prince and his kingdom in the Bandel jungle have anything to do with this? Geronimo, Thea, Trap, and Benjamin are on the case!
In the second book of The Adventurers Guild, Zed and Brock must save the elven city--
In Annapolis, Maryland, seventh-grader Wes is a good teammate but this basketball season has been challenging because of his ball hog teammate Dinero, who is determined to steal the spotlight, and Wes's army veteran father who is suffering from PTSD.
After the death of her parents, Angel has a lot to get used to: a new home, a new family, a new school. The last thing she's interested in is making new friends. Until she meets Bavar--a strange boy who slips through the shadows, a boy who might understand her nightmares. But Bavar doesn't want to let anyone in. Everyone--and everything--in his enchanted house is already urging him to step up and protect the world from a magical rift and the fearsome monsters traveling through it, a responsibility he wishes he could ignore. Then Bavar discovers that the monsters are the same ones that killed Angel's parents. Determined to stop the creatures and close the rift for good, he and Angel must find the courage to stand up for each other and themselves...before it's too late. --
Silke has an unexpected opportunity to learn what happened to her parents years before when Princess Katrin asks her to stay at the palace as a spy during a visit from the rulers of Elfenwald.--
After discovering that the lighthouse his family tends is a portal to strange and dangerous worlds, eleven-year-old Griffin must travel through it to save his father from a threat to all humanity.
Twelve-year-old Lizzy Sherman believes there are signs everywhere that can help her keep her family safe, so when she begins helping a runaway girl her own age--a stranger to their small town in Maine--Lizzy hopes that she, too, can protect Lizzy's family.
Aislin of Eliasind must rely on more than the magical gifts she has as a half-fairy, half-pedrasi when she becomes entangled in a sinister plot and saddled with difficult human princesses.--
When Ellie and her friends help elderly Mrs. Curran around the house, Ellie cannot resist using her engineering prowess but it is no fun for the girls when Toby gets the credit.
Morrigan Crow is now a proud scholar in the elite Wundrous Society, but must prove that she belongs in the Society, while battling a new evil--
When ten-year-old Margaríta Sandoval's family moves to Wyoming during the Great Depression, she faces racism, homesickness, and the possibility that her grandmother's land in New Mexico may be lost.--
While on vacation in Martha's Vineyard, twelve-year-old Devlin Quick discovers a genuine pirate doubloon and investigates its origins.
Henry's and Eva's lives are forever changed when their parents die in a mysterious boating accident. That was a very bad day, but things are going to get worse. Their uncle Claude the Clod and his awful girlfriend, Terri the Terrible, have moved into the children's house on the cliff to take care of them, but Eva has her doubts about their intentions. And when some spooky visitors appear with a message, Henry and Eva realize that their parents' deaths might not have been as cut-and-dried as everyone thinks. Can this brother and sister team (and their group of ghastly, ghostly graveyard friends) uncover the truth before it's too late?--
While his father fights in the war for water, eleven-year-old Auden and his mother move to Cambridge, where Auden and his new friend Vivi discover his dead uncle's last, unfinished scientific achievement--a poetry-spouting robot seeking his purpose.
In ancient Egypt, the Pharaoh's pampered cat Ra and his scarab-beetle sidekick question the royal palace's animal inhabitants, solve a crime, and exonerate a servant girl falsely accused of theft.
In this illustrated novel for middle-grade readers, Billy Stuart and his loyal Scout group get lost on a hike and inadvertently travel through time.--
Moving to New Jersey from Philadelphia was stressful, but at least Jada has found Ms. Marianne's Academy of Dance, where she can continue to dance ballet--but she is not sure that the other girls at the Academy welcome her, and when she sprains her ankle in practice she is sure that the whole universe is against her.
Collects two stories of teamwork and creativity from the childhood years of Judy Hopps and Nick Wilde--two characters from the animated film--especially for younger readers! Judy is excited to tour the fun at the Bunnyburrow County Fair with her Pop Pop, but Dinah has to sneak out of the house to join her! Then, when Pop Pop says no to a hot air balloon ride, Judy still gets her chance in the air when Dinah stumbles into trouble and needs rescuing! It will take both their talents, rabbit and sloth, to ensure that everyone makes it safely home at the end of the day. Meanwhile, Nick learns it's the thought that counts when he saves the day at his friend Hedy's birthday party. While he might not have enough money to buy a gift, Nick has other talents that he puts to good use for a truly unforgettable celebration.
When an inkblot, who can write, listen, learn, and draw, jumps out of Mr. Rylance's sketchbook, Ethan believes he may be the answer to their problems and names him Inkling.
The reader picks their own path in a story where they find out what it's like to attend Alolan Academy.
The reader picks their own path in a story where they participate in an island challenge to earn the ability to use z-moves.
Fluttershy and Rarity travel to Manehattan where Rarity is shocked to find old fashions are back in style. When Princess Celestia spends a day disguised, living among the ponies, she's surprised by what she leanrs about her subjects and herself. And when asked to direct a film based on their friendship adventures, will the friends' memories turn out to be less than accurate?
After her twin brother is attacked, Stella Clay senses there is something different about him, but a talking mouse tells her that her brother has been kidnapped and taken prisoner in the Dreamway and it is up to her to rescue him.
Odo and Eleanor are excited to be knights. Only, nobody's asking them to go on a quest. So they're stuck at home, using their trusty and talkative swords to defend their village when there's cause for defence. But mostly it's just waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Edga, a warrior named Hundred, and an ancient chant: Dragon, dragon, heed our call. Come to aid us, one and all. Odo, Eleanor, and their swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons.
Twelve-year old Miranda Cho used to believe in it all, used to love poring over every strange footprint, every stray hair, everything that proved the world was full of wonders. But that was before her mother's obsession with monsters cost Miranda her friends and her perfect school record, before Miranda found the stack of unopened bills and notices of foreclosure in the silverware drawer. Now the fact that her mom's a cryptozoologist doesn't seem wonderful. It's embarrassing and irresponsible, and it cost them everything. So Miranda agrees to go one last creature hunt, determined to use all her scientific know-how to prove to her mother, once and for all, that Bigfoot isn't real. Then her mom will have no choice but to grow up and get a real job - one that will pay the mortgage and allow Miranda to attend the leadership camp of her dreams. But when the trip goes horribly awry, will it be Miranda who's forced to question she believes? --
Bronte is ten years old when she receives a letter saying that her long-absent parents have been killed by pirates, and the lawyers tell her that their will (reinforced with serious magic) requires her to deliver gifts to her ten other aunts (not Aunt Isabelle, whom she lives with), and to start the trip immediately and alone--but as she travels the kingdoms, she begins to suspect that there is more to this journey than delivering treasures, and that her parents had more secrets than she ever realized.
After his father is killed, Paulie is sent to live with his Aunt Bee in Houston, a city fighting desegregation, but as Paulie gets into fights with an African American boy, he is forced to accept that his father died defending his African American best friend.
After their perilous encounter with the sea-witches, the pirate crew of the Jacklight find refuge on a deserted island, but shadowy creatures have been spotted in the jungle, and when Walker, Shiv, and Genoa discover mysterious ruins, the dark history of the archipelago begins to unravel. Legend tells of a mad king, a fallen civilization, and a powerful royal family in search of their lost sister. And for reasons Walker can't understand, Genoa seems to be at the center of it all.
On the last day of middle school, five kids who couldn't be more different commit separate pranks, each sure they won't be caught and they can't get in trouble. They're wrong. As punishment, they each have to volunteer one beautiful summer day-the last one before school-at Northbrook Retirement and Assisted Living Home, where they'll push creamed carrots into toothless mouths, perform the world's most pathetic skit in front of residents who won't remember it anyway, hold gnarled hands of peach fuzzed old ladies who relentlessly push hard candies, and somehow forge a bond with each other that has nothing to do with what they've done and everything to do with who they're becoming. All the action takes place in the course of this one day, with each chapter one hour of that day, as the five kids reveal what they've done, why they did it, and what they're going to do now.
Arkayna, Zarya, Emerald, and Piper--unexpected heroes who together become epic warriors as well as the closest of friends--are drawn together by a prophecy to battle evil and protect the realm!--
Charles meets a lot of monsters in his line of work. While assisting Margo Maloo on her assignments, he's had close encounters with trolls, ghosts, imps, and ogres. And lately, they're all saying the same thing: living in Echo City is getting harder. As the human population of the city is grows, monsters are being forced to abandon their homes. Teenagers are creeping into their territory, smartphones in hand, eager to photograph paranormal activity. Some monsters are tired of hiding and ready to fight. How can Margo and Charles keep Echo City's monster community a secret, when it's teetering in the brink of war? In this second volume of The Creepy Case Files of Margo Maloo, graphic novelist Drew Weing delivers a fresh and funny take on the age-old battle between kids and closet-dwelling monsters.
Twelve-year-old Esme and her best friend, Finch, discover dinosaur bones on her family's peach farm and are suddenly surrounded by people with nefarious motives--
After the Neverseen prove how vulnerable she is, Sophie decides to learn how to fight, but battle training won't help her friend facing a different kind of danger. --
As StarClan warns of an oncoming storm, the five warrior Clans by the lake must decide what they are willing to sacrifice to make a permanent home among them for SkyClan--
Abby tries to use the magic mirror to get to her friend's house, but she ends up with her brother in the tale of Little Red Riding Hood; where, having accidently knocked out the Huntsman, they set out to save Red (named Lali) and her rather unpleasant grandmother themselves--but end up having to save the wolf (who actually seems a lot nicer then Lali's grandmother), and discovering a surprising secret about their own Nana.
Guess what?! Yotsuba's...a princess! Too bad Daddy doesn't know how pretty long hair is! It's okay, 'cos Yotsuba can show it to Asagi. She knows aaall about being a pretty princess! But wait! Yotsuba's going to Tokyo! Tokyo is where you go to be stylish and fancy, just like a real princess. The only problem is, there are aliens who are after Earth! It's okay, it's okay. Yotsuba has a secret move or two and will save everyone!--
Anytime Josie Shilling's large family gets too chaotic, volunteering at the local animal clinic is the one place she can escape--and she loves working with the animals. But when a box mysteriously appears on the clinic's front steps, Josie suddenly becomes responsible for seven adorable puppies! Taking care of her pig, Hamlet, last fall was a bit harder than she thought. So how is she ever going to handle a whole litter of mischievous pups and find the right homes for them all? This summer will bring big changes for Josie as she learns about growing up, letting go, and loving your pack no matter what.--
Finch has trouble paying attention in school. He's just too busy dreaming about uncovering a dinosaur fossil and naming a new species after himself--until he digs up a note in the fifth-grade class garden with the word HELP on it. He is determined to come to the aid of the mystery note-writer. But when the quest turns out to be harder than expected, Finch risks losing two things that he really wants --his best friend Noah, and a field trip to Dinosaur State Park.
Thirteen-year-old Martin and his younger brother, Charlie, are on a very special trip. They're traveling 421 miles, all the way from Preston in northern England to the very tip of Cornwall in the southwest. By train, bus, and taxi, they're determined to get to the spot where they'll be able to catch a glimpse of the dophin that regularly visits the harbor and made last year's family vacation so special. But there's more to it than that. Their family isn't happy like it used to be. Mom stays in bed all day and Dad is always at work. Martin adores his little brother, but Charlie's not like other kids. Wild, eccentric, and completely fearless, he always keeps Martin on his toes. Martin is doing his best to be a good brother, but he'll have to come to terms with the real reasons behind their journey before he can ultimately find peace. Charlie and Me is an unforgettable novel that is funny, adventurous, and heartbreaking. back.
When Mitra and her two besties find a phone with the latest and greatest technology and apps, they think they are dreaming. But when push (notifications) come to shove, they might be living a nightmare! With the phone turning them against each other, can Mitra do a hard reset before it's too late?--Back cover.
In order to defeat the Nightmare Knight, legend dictates that the DreamSword must be autographed by seven princesses, but things get a bit complicated when our heroes discover that the flower kingdom has no royalty! Luckily, the king of fashion, Mr. R, is on the hunt for the new face of his style empire, and whoever catches his eye will be named 'Princess R'--
I am really looking forward to the school activity trip (if I can find my form). Delia wants me to go too. There'll be loads of excellent things to do. Like: making rafts, midnight feasts, watching out for some very weird creatures. --
Through a series of letters, Sophie Brown, age twelve, relates her adventures as two new unusual chickens come to the farm.
Gentry Forrester feels lucky to live among God's chosen people in the Prophet's compound, but when music is outlawed, Gentry and her older brother, Tanner, sneak out of the community. When they return, all bets are off as the Prophet exercises his control. Born into a polygamous community in the foothills of New Mexico, Gentry Forrester feels lucky to live among God's chosen, apart from the outside world and its evils. On her thirteenth birthday, Gentry receives a new violin from her father and, more than anything, she wants to play at the Santa Fe Music Festival with her brother, Tanner. But then the Prophet calls from prison and announces he has outlawed music in their community and now forbids women to leave. Determined to play, Gentry and Tanner sneak out. But once they return, the Prophet exercises control from prison, and it has devastating consequences for Gentry and her family. Soon, everything Gentry has known is turned upside down. She begins to question the Prophet's teachings and his revelations, especially when his latest orders put Gentry's family in danger. Can Gentry find a way to protect herself and her family from the Prophet and escape the only life she's ever known? This realistic, powerful story of family, bravery, and following your dreams is a can't-miss debut novel from Melanie Sumrow. -- Dust jacket.
When the Janes start to become separated during an orienteering outing thanks to a mysterious compass, Molly becomes more and more insecure about the effect of her relationship with Mal on the other girls. Meanwhile, a lonely woman explorer is trying to steal the compass, with the help of some weirdly polite automaton butlers.--Amazon.com.
When Aster's non-magical friend Charlie finds herself the target of a curse, Aster and his unconventional talent for witchery must find the source of the curse before more people get hurt.
Thirteen-year-old Gabe buys a bottle bearing an imp that will grant his every wish, but someone else will pay the price and, if he dies while owning the bottle, he will lose his soul.
Before Disney's animated classic, Aladdin, this story follows how the young princess of Agrabah learned to be a responsible owner and friend to her pet tiger, Rajah. Princess Jasmine loves Rajah, her new tiger cub. But living in the palace has rules, and Rajah finds them difficult to follow! He ruins pillows with his claws, knocks over potted plants, chases the palace peacock, and wakes Jasmine in the middle of the night with his yowling. If Jasmine can't teach Rajah to behave better, her father the Sultan will send Rajah away to live with someone else! Jasmine and Rajah have just a week to learn how to follow the rules together. Award-winning writer and illustrator Nidhi Chanani (Pashmina, Misty the Proud Cloud, Everyday Love ) adds humor and depth to this iconic pair of characters. At once sweet and humorous, this story will appeal to fans of all ages. Also included in this volume are a variety of story-related activities and special features!--ONIX annotation.
When Evie finds a book about witches, she is warned not to read the last page aloud. But Evie doesn't listen . . .
Into the Jungle is a modern classic in the making, as Katherine Rundell creates charming and compelling origin stories for all Kipling's best-loved characters, from Baloo and Shere Khan to Kaa and Bagheera. As Mowgli travels through the Indian jungle, this brilliantly visual tale, which weaves each short story together into a wider whole, will make readers both laugh and cry. Rudyard Kipling's The Jungle Book, first published by Macmillan in 1894, is one of the most enduring books of children's literature, delighting generations of children. Katherine Rundell has taken this as the basis of her new and enchanting tale, sharing the early years of favorite characters and informing the creatures they become in Kipling's classic, with stories about family and friendship, loyalty and jungle law, and a final battle which will decide the future of the forest.
Sam is working on making a clay dinosaur for the school art show and sale when the clay suddenly comes to life and attacks him, a sure sign that once again Orson Eerie, whose spirit inhabits the school, is up to something--and it is up to Sam, Antonio, and Lucy, to discover how a self-portrait of Orson figures into his evil plan. --
In 1932, twelve-year-old Cal must stop being a hobo with his father and go to a Bureau of Indian Affairs boarding school, where he begins learning about his history and heritage as a Creek Indian.--
Robyn Tinkerbell Goodfellow, twelve, lives in a house that seems to attract trouble, so when a satellite is expected to crash she races to learn the truth about her long-lost father before it is too late.--
While investigating suspicious happenings at her friend's parents' Chinese restaurant, Brooklyn's greatest detective, fourth grader Penina Pinky Bloom, solves the mystery of recently stolen artifacts from the Jewish Museum.
When the group dynamic among Jorge's friends starts to shift, he must learn to balance what his friends expect of him and what he really wants.
In Brooklyn, nine-year-old Jax joins Ma, a curmudgeonly witch who lives in his building, on a quest to deliver three baby dragons to a magical world, and along the way discovers his true calling.--
JoJo wants to perform her song at the neighborhood block party, but Kyra, resident mean girl and head of the party-planning committee, has other ideas.
Eleven-year-old Georgie is still adjusting to leaving Atlanta for a small town, having a stepfather, and being unable to get close to her stepsister when her six-year-old sister, Peaches, suddenly becomes very ill.
At Loon Lake Park, Charles and his Cub Scout friends are told that a dog has been abandoned in the parking lot. Louie, a not-so-small Newfoundland puppy, is quickly taken in and cared for by the group. Can Charles and his friends find Louie a perfect, and roomy, forever home?
Ten-year-old Isaac, now a ghost, continues with his people as they walk the Choctaw Trail of Tears headed to Indian Territory in what will one day become Oklahoma. There have been surprises aplenty on their trek, but now Isaac and his three Choctaw comrades learn they can time travel--making for an unexpected adventure. The foursome heads back in time to Washington, D.C., to bear witness for Choctaw Chief Pushmataha who has come to the nation's capital at the invitation of Andrew Jackson.--