Twelve-year-old Emmy investigates the connection between her father's disappearance and a secret society at her prestigious English boarding school.
In a frighteningly real near future England, Jacob escapes from the Academy orphanage to reenter a world that is grimly recognizable. The Coalition can track anyone, anywhere, from a chip implanted at birth. Now Jacob must fulfill his promise to his parents, find his dog, Jet, and navigate his way out of England. Their only hope is a band of children who have found a way to survive off the grid: The Outwalkers. Their rules are strict, but necessary if they're going to get out alive...--
Cruz Coronado sets sail for the shores of Iceland and Norway aboard the Explorer Academy ship to continue his studies at sea. But, things take a turn while exploring the icy north, when he embarks on a dangerous mission to uncover the first piece of an important puzzle his mother left behind--
When Zeke learns that his parents' research mission is over and they must return to their home planet, Tragas, he and his friends seek a way to keep the family on Earth.
Cousins Beth and Patrick work with detective Allan Pinkerton to prevent a plot to kill Abraham Lincoln before his inauguration.
In 1854 in Eastern Maryland twelve-year-old Ann is a slave, grateful that her family is still all together; but when their master, in need of money, decides to sell Ann and her younger brother, their parents decide to take the dangerous step of running away north to freedom--a journey filled with danger, especially since they are not sure how to find the first station on the Underground Railroad.
When Andy develops a severe toothache that prevents him from writing new jokes for their book, Terry uses their fantastical treehouse's money-making machine funds to purchase a Joke Writer 2000, with unexpected results.
After attending a powerful protest, Shayla starts wearing an armband to school to support the Black Lives Matter movement, but when the school gives her an ultimatum, she is forced to choose between her education and her identity.
When Samantha Spinner's uncle Paul disappeared, he left presents for his nieces and nephew. Samantha's sister, Buffy, got $2,400,000,000. Her brother, Nipper, got the New York Yankees. Samantha got . . . a rusty old umbrella. Samantha discovered that the old umbrella holds the plans for a super-secret network of transit systems that covers the globe. It's the ticket to danger and adventure beyond anyone's wildest dreams. Uncle Paul is still missing. And Samantha just received a new gift from him: a pair of strange purple sunglasses. Are they another powerful present? A clue to his whereabouts? Or just a bad fashion choice? Samantha and Nipper need to figure it out fast, because here comes the SUN!--
This junior novel will revisit and retell two popular episodes of the groundbreaking Disney Channel original series Andi Mack. Andi, her family, and their heartwarming stories will come to life for fans in an all-new way as they rejoin the world of Andi Mack through the book.--Publisher.
In 1912, thirteen-year-old Noelle is thrilled to sailing the Atlantic Ocean aboard the famed Titanic. The trip is made even better by her new friend, Pauline, a girl who is traveling with her father to live in America. On the fifth night, Noelle awakes to a sinking ship. Women and children will be rescued first, and Noelle realizes motherless Pauline will be left all alone. Despite her parents' wishes, Noelle breaks away from her family to find and help her friend.--
Traveling home by cruise ship should be a relaxing break after Emily's latest adventure, but things take a turn when the ship is overtaken by a pirate king and his crew. After the pirates collect everyone's riches, they steal something even more valuable: Aaron. The pirate king's eldest son takes Aaron captive, forcing him to help guide the pirates to the mythical Trident's Treasure. So Emily dives into action and joins the younger son's crew in hopes of saving Aaron. But while experiencing life on the waves, Emily is surprised to find herself not only enjoying the pirate life, but actually bonding with the crew--especially Sam, the pirate king's son. Between helping Sam unravel riddles to beat his brother to the treasure and making sure that her friends are safe, Emily realizes that she needs to be true to herself. Will she cast aside her mermaid life to join her new friends, or will she find a way to follow her own path?--publisher's website.
On December 7, 1941, thirteen-year old Alice's life changes completely as she experiences an act of war, the bombing of Pearl Harbor, and her father's imprisonment in a Japanese internment camp, leaving Alice and the rest of her family struggling to adjust to life without him.
Emmi, a German immigrant, is living in Chicago when the Great Fire breaks out on October 8, 1871, and, separated from her father, she finds herself with her neighbors, Cara and Seamus, braving the smoke and flames trying to escape the danger of the burning city, and searching for all their parents.
Though I, Timmy Failure, have solved many notorious crimes and now wish to enjoy my retirement, my fans have begged me to turn my memoirs into a movie, an ode to my greatness. I am, however, beset by enemies, the worst of whom is Tom John John, the buffoonish movie director. What's more, my father is in town, working at a bar, which is obviously just a cover for our father-son crime-fighting partnership. And my dim-witted polar bear business partner, Total, wants to be reunited with his family. I should have known it would end like this. I expected more.--Back cover.
After her Click'd catastrophe, Allie Navarro is determined to redeem herself. So when the class gets an assignment to create a mobile game from recycled code, Allie pairs up with Courtney, her best friend from CodeGirls camp, to create the perfect app: Swap'd. Kids buy, sell, and trade stuff at school all the time. Candy. Clothes. Video games. Slime. Why not make a fiercely competitive, totally anonymous, beat-the-clock game out of it? Once Swap'd is in full-swing, Allie is certain that it's the answer to all her problems. She's making quick cash to help Courtney buy that really expensive plane ticket to come visit her. It's giving her an excuse to have an actual conversation with her super-secret crush. And it looks like she might finally beat her archenemy-turned-friend, Nathan. She's thought of everything. Or has she?--
The Aldens find a hidden time capsule! Inside is a journal with clues to a treasure hunt. Who wrote the journal? And after a hundred years, can the Boxcar Children find the treasure?--Back cover.
Do you have what it takes to live in one of the harshest places in the world? What if you had just a couple years to gain the knowledge you'll need to survive on your own? Join two curious polar bear cubs as they play, hunt, and navigate life in the Arctic. With each season, they learn polar bear biology and behavior, as well as strategies and skills that will help them thrive in a landscape that is rapidly changing beyond their control. Living with super insulated bodies in a world that's melting? For polar bears, keeping cool is the name of the game! Get ready to explore the depths of the ocean, the farthest reaches of space, and everything in between! Whether you're a fourth grader doing a natural science unit at school or a thirty-year-old with a secret passion for airplanes, Science Comics is for you!--Publisher's description.
Babe Ruth's baseball glove goes missing before a Baltimore Orioles game. It's up to cousins Mike and Kate to find its whereabouts--
Charles and Lizzie Peterson love puppies. Their family fosters these young dogs, giving them love and proper care, until they can find the perfect forever home. Lizzie loves her dog walking job after school. It's the best way to be around so many different puppies. Then she meets Cuddles, a lonely teddy bear pup. It looks like Cuddles is home alone all day and could use some extra attention. Can Lizzie help Cuddles get what she needs?
Convinced that if she looks like a monster on the outside (a blood tumor covers half of her face), she must be a monster on the inside as well, Sophie tries to find a cure before her mother finds out the truth.--
Ivy and her older brother, Seb, are back in Lundinor--the underground city where enchanted objects can do incredible things, if they're uncommon. But not everyone is thrilled at their arrival. Namely, Selena Grimes, the wicked ghoul who will stop at nothing to return her guild, the Dirge, to their former glory. When Ivy and Seb learn that Selena is after the Jar of Shadows, one of the five most powerful uncommon objects, they know it's up to them to find it first. But there's more than just Selena to worry about this trading season. Jack-in-the-Green, an escaped shape-shifting convict, haunts the city; Grivens, a troubling game where players often end up horribly injured--or worse--is on the rise; and foes disguised as friends lurk in the shadows. Ivy will have to figure out who they can trust--before they meet their uncommon ends.
From Newbery Honor author, Cynthia Lord, comes the heartwarming true story of the author's own journey in fostering two amazing bunnies, illustrated with photos and drawings--
When local chocolate maker Ms. Kozlow comes to the Juicy Gizzard potion shop asking for luck, Sasha needs to find out why. Does Ms. Kozlow need luck because she has a matchmaking appointment with Granny Yenta this afternoon? Can Sasha and her new friend Puck make it Ms. Kozlow's lucky day?--
The star of their favorite television show is kidnapped at the Grand Canyon, and it is up to Dink, Josh, and Ruth Rose to find him.
Jack Buckles is on trial for his life. The Ministries of Secrets and Guilds, led by Ignatius Gall, are conspiring to put the Ministry of Trackers down for good--starting with Jack's very existence as a Section 13. His only hope is to prove that Gall is the real danger, not him, and it leads Jack and Gwen from the back streets of London, through the Austrian Alps, to the great reaches of central China. Joined by their new friend Liu Fai, Jack and Gwen set out to stop Gall before he can uncover ancient Chinese artifacts, said to grant immortality. But a clockwork monster threatens them at every turn, and its turning gears only serve as a reminder that Jack's judgment day is fast approaching--and that he's running out of time.
Eliza loves hunting ghosts -- too bad she's spending the summer helping her scientist mother study weird plants instead. But when a mysterious plant goes missing, things go from strange to downright spooky. Eliza is convinced something--or someone--is haunting the plant shop. Is she digging into dangerous ground?
Max Tilt thinks his luck is finally changing, thanks to his great-great-great-grandfather Jules Verne's unfinished, unpublished manuscript, The Lost Treasures. Using the clues Verne left behind, Max and his cousin Alex were able to bottle the magical healing elements needed to cure his mother's illness just in the nick of time. But then Max and Alex discover that the vials were stolen by their former friend, Bitsy. She has plans to use them to save the world--but her plans might be much more deadly than they seem. And so now it's up to Max and Alex to stop her before it's too late. Working against the odds, the two kids glean clues from one of Verne's best-loved books, Journey to the Center of the Earth. In it, they discover a map to their most dangerous destination yet--the very core of the world. And so now the two cousins are off on their most unlikely, most important quest yet--literally to save the world!--Amazon.com.
Gogi and the other shadowwalkers race to save their magical rainforest home before the Ant Queen makes it her own--
Can Lety find her voice before it's too late? Lety Muñoz's first language is Spanish, and she likes to take her time putting her words together. She loves volunteering at the Furry Friends Animal Shelter because the dogs and cats there don't care if she can't always find the right word. When the shelter needs a volunteer to write animal profiles, Lety jumps at the chance. But grumpy classmate Hunter also wants to write profiles--so now they have to work as a team. Hunter's not much of a team player, though. He devises a secret competition to decide who will be the official shelter scribe. Whoever helps get their animals adopted the fastest wins. The loser scoops dog food. Lety reluctantly agrees, but she's worried that if the shelter finds out about the contest, they'll kick her out of the volunteer program. Then she'll never be able to adopt Spike, her favorite dog at the shelter!--
Claire Martinson and her sister Sophie have decided to stay in Arden--the magical land they discovered by climbing up a chimney in their great-aunt's manor. If what they've learned is true, the sisters are the last descendants of the royal family, and only a true heir of Arden--with magic in her blood--can awaken the unicorns. Since Sophie does not have magic, the land's last hope rests on Claire. The sisters journey to Stonehaven, a famed Gemmer school high in the mountains of Arden, so Claire can train in the magic of stones. As Claire struggles through classes, Sophie uncovers dangerous secrets about the people they thought they could trust. With Arden on the brink of crumbling, can Claire prove she is the prophesied heir and unlock the magic of the unicorns before it's too late?--Provided by publisher.
Sometimes flying means keeping your feet on the ground... Born in a dismal room in a pet store, Alastair the African grey parrot dreams of escape to bluer skies. He'd like nothing more than to fly away to a palm tree with his beloved sister, Aggie. But when Aggie is purchased by twelve-year-old Fritz, and Alastair is adopted by elderly dance-enthusiast and pie-baker Albertina Plopky, the future looks ready to crash-land. In-between anxiously plucking his feathers, eating a few books, and finding his own poetic voice, Alastair plots his way to a family reunion. But soon he's forced to choose between the life he's always dreamed of and admitting the truth: that sometimes, the bravest adventure is in letting go.--
Jonas' life assignment is as the Receiver of Memory, where he will apprentice the Giver and become a storehouse of all the things humanity left behind when it entered utopia: color, emotion, and even more complicated secrets.
High on the slopes of mighty Mount Olympus, among the sun-splashed meadows and sparkling waters, glide the winged horses of the ancient gods. Here up high is normally no place for a lost, parentless girl like Pippa. But once every hundred years, the gods and goddesses descend to the mortal realm to choose jockeys for their winged horse race--and Pippa is one of the lucky children chosen to ride. With her undersized, impetuous winged steed, Zephyr, by her side, Pippa has to confront the greatest challenge of her life: achieving victory in a race across the sky. No one expects Pippa and Zephyr to win, or even finish, this death-defying race. A poor orphan who's spent her life working in stables, Pippa doesn't seem to belong in the world of the gods. And while she loves Zephyr with all her heart, he's smaller than the other winged horses racing. But if Pippa and Zephyr don't find a way to win, the gods will separate them--forever.--
When long-dead magical creatures are discovered all around the world, each with a buried book of magic, the governments of the world want to unlock the power the books, but need the help of kids to harness the magical power--
Ronan, fifteen, the youngest and lowliest recruit to Ireland's secret Garda, faces untold danger from the wee people while trying to prove his imprisoned parents were framed.
Hattie Jacobs and her family join the Great Exodus of 1879 in search of a better life in Kansas--
When Ms. Alex is called away from the classroom, she leaves Yasmin in charge, but the other children just ignore her and start acting silly and noisy--until Yasmin thinks up a way to motivate them to finish the math assignment, quietly.
After a year on Mars, a young boy and his family migrate to the planet Choom, but the inhabitants of Choom, the Zhuri, who look like giant mosquitoes, don't really like humans and it up to the boy and his family to change their minds if they hope to survive.
Bella, twelve, and Marcus, thirteen, join Fabien Cousteau's research team off the coasts of South Africa and Australia as they try to find and tag an extraordinarily large great white shark. Inserts include facts about sharks and other marine animals, equipment used by researchers studying sharks, and more.
Twelve-year-old CJ believes her mom is dead and that she can only communicate with her through her aunt, who is a medium, but when CJ finds out that her mother is actually alive, she goes on a journey to find her.--
Desmond and Andres face a snowman that was built by a schoolmate but seems to have a mind of its own, as well as a snowball-throwing bully.
When he keeps insisting that his little brother is missing even though no one else can remember that Liam ever existed, Charlie and his best friend Ana are determined to follow the instructions on a note that may help them find out what happened to Liam.
This is the sixth book in the unofficial Minecraft adventure books, and everyone's favourite 12-year-old villager-turned-warrior is back, this time to use his warrior training on a new quest.
Cam, Tyler, and Markus are upset that their school cut the basketball team because of lack of funding. They decide to make their own! They don't have jerseys, a coach, or even a regular court to practice on. There's one more problem--they need at least two more people on the team to play. Can the team find two more players? Can they win their first game against the snooty prep school kids that keep stealing their court?
The Cutie Mark Crusaders are on the case, solving crimes nopony else can! Will they be able to discover who's behind the local mysteries, like the theft of supplies from Ponyville hospital or the ransacking of the bowling alley? Most importantly, can they crack the case and get their homework done at the same time?--Provided by publisher.
Milo doesn't need friends. He's got his journal, which he fills with sketches of plants and animals. When Milo's mom makes him go to The Club, he keeps his distance from the others. That is, until the annual go-kart rally. Milo has used crutches to walk his whole life, but could he be the fastest for once? Milo wants to find out.
Crime reporter Hilde Lysiak always gets the scoop! Special tomato plants were stolen from a local greenhouse! Hilde wants to catch the thief. So she and her sister Izzy start interviewing witnesses. But they soon discover that people all around town are getting sick! Can this real-life reporter get to the root of these two mysteries?--Page  of cover.
When a popular student encourages her to join the soccer team, Faith signs up even though she has never played the game and learns about loyalty and friendship.
Jesse and Eric must battle fire-breathing pterodactyls, angry green, giants, and laser-shooting unicorns in order to make it to the final boss and save the world.
Nikki, thirteen, dreams of being a great basketball player but struggles on her new, elite team while also juggling school stress, her non-traditional family, and revelations about her biological father.
Yasmin's class is going on a field trip to the zoo, and Yasmin is thrilled when she is chosen to help feed the monkeys; but when she trips and spills their food both she and the monkeys are upset--until she remembers that she has fruit in her lunch bag to share with her new friends.
Yasmin's family is hosting a big party, but Yasmin is worried that the traditional food her family is cooking is too spicy--so her family challenges Yasmin to come up with a dish of her own.
In order to heal after his mother's death, Sal learned how to meditate. But no one expected him to be able to take it further and 'relax' things into existence. Turns out he can reach into time and space to retrieve things from other universes,
More than six decades after the end of World War II, twelve-year-old Charlie, a budding musician, searches for clues about her violin-prodigy namesake's fate--
Eva offers to babysit for little brother Baby Mo so her parents can go to a sky-dancing competition, and she enlists a couple of her friends to help--unfortunately Mo proves to be a handful, eating too much candy, making a big mess, and throwing a tantrum, and she and her friends have to clean up fast before her parents get home.
Red is a Wiz tasked with finding the other Wiz's of the realm so they can band together to form the Great Wiz, a being of light, and destroy the growing evil darkness known only as the Ruckus. On this journey, he meets Bog Wiz, Sad Dad, and Feather Duster--but soon their fate rests on the shoulders of a young Wiz named Bean who is too strong, too hot-headed, and completely untested to be any real help. Bean might not be ready to be the hero the world needs, but Red is willing to do whatever it takes to make sure that the Ruckus doesn't win.
This time the mysterious box transports the golden retriever Ranger back to the shipyards of Belfast in 1912, where a ship is being prepared for her maiden voyage, and when he saves young Patrick Murphy from being crushed by falling boards, Ranger expects to be transported home; when he is not, he knows that somehow his job is not finished--but then, Ranger has never heard of the Titanic, and knows nothing of the fate that awaits Patrick, and all the other people on board.