Once upon an Eid is a collection of short stories that showcases the most brilliant Muslim voices writing today, all about the most joyful holiday of the year: Eid! Eid: The short, single-syllable word conjures up a variety of feelings and memories for Muslims. Maybe it's waking up to the sound of frying samosas and simmering pistachio kheer, maybe it's the pleasure of putting on a new outfit for Eid prayers, or maybe it's the gift giving and holiday parties to come that day. Whatever it may be, for those who cherish this day of celebration, the emotional responses may be summed up in another short and sweet word: joy. The anthology will also include a poem, graphic-novel chapter, and spot illustrations--
Gaining courage from Joan of Arc, fourteen-year-old Mary Murphy navigates the waters of Chesapeake Bay in a submersible built with her friend, Kip, escaping the home where her violent father has just returned from prison. Includes facts about domestic violence and submersibles.-- Publisher's description.
Wanda Seasongood and the talking bluebird Voltaire undertake a mission to enter the Scary Wood and save Wanda's older sister Wren, who was kidnapped by the evil witch Raymunda.
Harrison Beck is reluctantly joining his travel-writer Uncle Nat for the last journey of the royal train, The Highland Falcon. But as the train makes its way to Scotland, a priceless brooch goes missing, and things suddenly get a lot more interesting. As suspicions and accusations run high among the passengers, Harrison begins to investigate and uncovers a few surprises along the way. Can he solve the mystery of the jewel thief and catch the culprit before they reach the end of the line?
When Monster (who lives under the bed) meets Boy (who sleeps in the bed), the boy starts to scream--and Monster promptly swallows him. It's the beginning of a beautiful friendship! -- Page  cover.
For as long as he can remember, Malcolm has never felt like he was good enough. Not for his parents, who have always seemed at odds with each other, with Malcolm caught in between. And especially not for his dad, whose competitive drive and love for sports Malcolm has never shared. That is, until Malcolm discovers miniature golf, the one sport he actually enjoys. Maybe it's the way in which every hole is a puzzle to be solved. Or the whimsy of the windmills and waterfalls that decorate the course. Or maybe it's the slushies at the snack bar. But whatever the reason, something about mini golf just clicks for Malcolm. And best of all, it's a sport his dad can't possibly obsess over. Or so Malcolm thinks. Soon he is signed up for lessons and entered in tournaments. And yet, even as he becomes a better golfer and finds unexpected friends at the local course, be wonders if he might not always be a disappointment. But as the final match of the year draws closer, the tension between Malcolm's parents reaches a breaking point, and it's up to him to put the puzzle of his family back together again.
Darby Fuzzelton, the world's richest cat, is determined to open the first-ever space hotel! Her first guests? The elite CatStronauts along with a few kittens who were top of their class at Space Camp. Their job? To prove that her space hotel is safe to the public. When the cats and kittens arrive, they're greeted by AVA, an advanced Artificial Intelligence system programmed to handle countless hotel operations. Upon seeing Cat-Stro-Bot and his ability to go ANYWHERE, AVA becomes obsessed with gaining her own freedom. With AVA distracted, all the hotel systems go on the fritz! Will the CatStronauts escape this hotel of horror?--
Twelve-year-olds Oliver Beane and Frankie Figge are starting middle school in their suburban town of Lake Grove Glen, but from the beginning things seem a little weird, starting with the mysterious girl Matilda Sandoval who seems to know a lot about the boys, and continuing with a series of apparently random events that may not be random at all; somehow it all leads back to Preston Oglethorpe, a former student genius at their school who won the Nobel prize in Physics for his work in applied chaos theory at twenty-eight, and then mysteriously disappeared--and if the boys (and Matilda) can just connect the dots maybe they can figure out who or what is manipulating their lives, and why.
Jane, a budding writer and Jane Austen fan, discovers the true secret to writing when a famous author and her cute, but annoying, son come to her small coastal town and play seemingly unwitting roles in affecting the custody battle between Jane's Hollywood mother and marine biologist father--
In Wisconsin, as her adoptive parents open their lake cabins for summer visitors, twelve-year-old Annalise, abandoned as an infant and able to communicate with the lake, discovers a growing toxic algae bloom and teams up with her friends to save the beloved body of water.
In Silver Springs, Arizona, her mother's stories of the monstrous La Llorona are thrilling but unbelievable to science-loving Paola until she and her best friends Dante and Emma take a walk through a cactus field near the Gila River.
From the imagination of Rowley Jefferson comes an adventure of epic proportions. Join Roland and his best friend, Garg the Barbarian, as they leave the safety of their village and embark on a quest to save Roland's mom from the White Warlock. Will our heroes survive? Find out in Rowley Jefferson's Awesome Friendly Adventure! --
Paul Marconi and his two friends are amateur detectives and find their biggest case when their neighbor wakes up to lawn full of rubber duckies. The kids set out to discover the culprit--
Sophie's friend Hattie tries out for a play at Oak Hollow Theater in this sixteenth charming book of The Adventures of Sophie Mouse series! When Hattie Frog learns that Oak Hollow Theater is putting on a play and anyone can audition, she knows it's her time to shine. Sophie is surprised because Hattie is usually so shy! But she supports her friend and helps Hattie practice for her audition. And Hattie gets a role! There's just one problem. Now Hattie isn't so sure she's ready to be on stage in front of all of Pine Needle Grove! With easy-to-read language and illustrations on almost every page, the Adventures of Sophie Mouse chapter books are perfect for beginning readers.
Things are ruff for Hope Roberts. After learning that the local animal shelter might close, Hope decides to do whatever it takes to stop that from happening. Eastern Shore Animal Shelter is where Hope found her two furry best friends. It has to stay open so the other animals can find their fur-ever homes, too! But when the shelter moves up their last day, Hope knows she has to work fast. Can she rally enough support from her community to keep the shelter doors open?--Page  of cover.
When a storm separates Hedgehog from her lifelong friend, Mutty, she bravely sets out to find him and makes some very good new friends in the process.
Zeus the hamster and his cohorts escape their cages at Mount Olympus Pet Center in Athens, Georgia, to solve the mystery of the labyrinth--the center's duct system.
When Rabbit and Bear's swim is disturbed by a small owl, Bear is interested in learning more but Rabbit relates horror stories and wants to imprison the sleeping bird.
In 1848, eleven-year-old Bridie runs away to Seneca Falls, New York, where she meets a free black girl named Rose and gets caught up in Elizabeth Cady Stanton's plans for a women's rights convention. Includes historical notes.
Told from two viewpoints, STEM-oriented Sutton and imaginative, artistic Luis, ages nine and ten, must find some common ground when her father and his mother start dating seriously.
Prince Lal has been spirited away to, of all places, Parsippany, so Kiranmala must leave the the Kingdom Beyond and return home to rescue him; but reality seems to be wavering around her because something is causing a dangerous disruption in the multiverse, and she must face the disturbing prophecy about her own role in the approaching conflict between good and evil--not to mention her own growing feelings for Prince Neel.
Ever since Corey Fletcher found out that he's the world's first throwback, with the power to not only visit history, but change it, he's been spending as much time in the past as possible. Corey loves using his skills to fix problems and help his friends and family. But as Corey becomes more and more addicted to rewriting history, he learns that time travel might change him in ways he may never be able to reverse. Aware now that he can't keep going into the past forever, Corey decides to use the trips he still has to change history in the most meaningful way he can imagine: by stopping Adolf Hitler. But when Corey travels back to World War II-era Germany, he quickly learns that the forces of history are strong and that it's going to take a lot more than his good intentions to turn back the tides of evil--or even to survive them.
When their elderly owner goes to the hospital, Butterbean the dachshund, Walt the cat, Oscar the mynah bird, and rats Marco and Polo plan a robbery to support themselves.
Sara Martinez is a hacker. She recently broke into the New York City juvenile justice system to expose her foster parents as cheats and lawbreakers. However, instead of being hailed as a hero, she finds herself facing years in a juvenile detention facility and banned from using computers. Enter Mother, a British spy who not only gets sara released from jail but also offers her a chence to make a home for herself withing a secret team of your MI6 agents. Operatiing out of a centuries-old manor house on the coast of Scotland, the City Spies are five kids from around the world. When they're not attending an elite boarding school, they're training for their roles as the biggest secret in British Secret Intelligence Service. Before she knows what she's doing, Sara is heading to Paris fro an international youth summit, hacking into a rival school's computer to prevent them from winning a million euros, dangling thirty feet off the side of a building, and trying to stop a notorious villain... all while navigating the complex dynamics of her new team. No one said saving the world was easy...
Junior's family goes on vacation without him and he gets into mischief at the kennel.
James invites Marvin and his cousin Elaine on a trip to the country, and it proves to be a very exciting adventure for the forever friends.
It's summer in Moose Junction, and twelve-year-old Abby McCourt should be excited about the approaching solar eclipse--especially because she's obsessed with astronomy--but she's not. After the incident at the Memorial Day barbecue, nothing has been the same. Her friends avoid her. Her parents are stressed. And the one person she felt closest to--her older sister Blair--has been sent to a treament facility to learn how to eat again. But wait ... rewind a bit. This didn't really start with Blair's meltdown over a cupcake at the barbecue. When Abby thinks on it, she can see traces of her sister's eating disorder from years back. She just never imagined it would get this bad. Then world-renowned astronomer Dr. Leo Lacamoire arrives in town on a mission to find a telescope that was stolen from him and employs Abby's help. Together, they hatch a plan that might be able to get them both what they want--a way to heal what the past has broken.
Thirteen-year-old Rob, a painfully shy wallflower, receives a series of mysterious text messages challenging him to leave his comfort zone as he tries to impress new student Destry Camberwick.
Over the course of a year, ten-year-old Tori endures a difficult and emotional journey after revealing that she has been sexually abused by her uncle.
Cassie's always looked up to her mom, a vibrant woman bursting with grand ideas. Together they planned to check off every dream on their think-big bucket list, no matter how far the adventures took them. The future seemed unlimited. But then came the diagnosis, and Mom started to lose her memories. Even the ones Cassie thought she'd never forget. Even Cassie's name. Cassie tries her hardest to keep Mom happy . . . to focus on math lessons and come up with art ideas that used to burst off her pen. But as Mom's memories dimmed, so did Cassie's inspiration. She's even pushed away Bailey, the one friend who could help make things okay. So, Cassie decides to take action. It's time for one last adventure... even if it means taking a big risk to get there --
During the summer before seventh grade, Kaia, who enjoys living in Southern California, visiting the beach with her family, and creating movie make-up effects, makes a film with her friends to win a contest and hopefullly prevent her beloved great-grandfather from moving back to the Philippines. --
After losing her mom. Willa is grieving and having a hard time living with her dad and his new family on an island off the coast of Washington State. Her dad tries to cheer her up by taking her whale watching, something Willa's mom used to do. While all the passengers are on one side of the boat, Will encounters a humpback whale on the opposite side. Willa feels so lonely that she starts to talk to the whale--and the whale talks back! The whale, named Meg, quickly becomes a trusted friend and confindante Willa can speak to whenever she's by the ocean. Meg offers sound advice Willa needs about dealing with a nemesis at school and trying to figure out why her friend Marc is keeping secrets about his family life. Before the story ends, it will take all of Willa's courage and connections to tackle a problem that's as big as a blue whale!
Antonia may not be the most powerful wizard the world has ever seen, but she's worked hard to win her place as apprentice to renowned sorcerer Master Betrys. Unfortunately, even her best dancing turnip charm might not be enough when Moppe the scullery maid turns out to be a magical prodigy. Now that Betrys has taken Moppe on as a second apprentice, Antonia's path to wizarding just got a bit more complicated. But when Betrys is accused of treason, Antonia and Moppe are forced to go on the run. To prove their master's innocence--and their own--the rivals must become allies. As their island province teeters on the brink of rebellion, they'll face ancient spells, vengeful mermaids, enchanted vegetables, voice-stealing forests, and one insatiable sea monster.
Mango is invited to star in Yo, Romeo! in New York City, but must struggle to balance the opportunity of a lifetime with homesickness, insecurity, and staying close to her best friend long-distance.
Middle-schooler Louisa wants to spend the summer practicing violin for a place in the youth symphony, but is instead sent to the Tasmanian rainforest camp of her Australian relatives. There she learns that her family secretly protects the last of the supposedly extinct Tasmanian tigers. When an encroaching mining operation threatens the hidden sanctuary, Louisa realizes her music can help.--
Matthew, a young African American with asthma who dreams of becoming an Olympic runner like his hero, Jesse Owens, accompanies his journalist father to the 1936 Olympics in Germany.
Mickey faces a lot of challenges when starting seventh grade, but an instant connection with new student Sun Joo improves her outlook until Sydney, popular and mean, decides to make Sun Joo her friend.
Dire wolves are among the rarest creatures in the Kingdom of Wrenly. The only proof that these beasts exist is what they leave behind: giant paw prints and haunting howls that echo on the wind. So when Prince Lucas and Lady Clara find a lost dire wolf pup, they must use all their skills to find the hidden den of wolves.--Jacket.
The Boxcar Children are helping a friend find out more about their family's history. But what they find is a mystery going back generations! Can the Aldens help their friend unlock secrets of the past--and present? --
Twelve-year-old Maxwell, convinced his whole town hates him, wishes he had never been born then, realizing he actually is important, tries to get his life back with the help of an elderly neighbor, Reg.
Eleven-year-old Maybelle Lane collects sounds. She records the Louisiana crickets chirping, Momma strumming her guitar, their broken trailer door squeaking. But the crown jewel of her collection is a sound she didn't collect herself: an old recording of her daddy's warm-sunshine laugh, saved on an old phone's voicemail. It's the only thing she has of his, and the only thing she knows about him. Until the day she hears that laugh--his laugh--pouring out of the car radio. Going against Momma's wishes, Maybelle starts listening to her radio DJ daddy's new show, drinking in every word like a plant leaning toward the sun. When he announces he'll be the judge of a singing contest in Nashville, she signs up. What better way to meet than to stand before him and sing with all her heart? But the road to Nashville is bumpy. Her starch-stiff neighbor Mrs. Boggs offers to drive her in her RV. And a bully of a boy from the trailer park hitches a ride, too. These are not the people May would have chosen to help her, but it turns out they're searching for things as well. And the journey will mold them into the best kind of family--the kind you choose for yourself.--
These stories follow Lolo as she skips through life in a South African community. Lolo's everyday adventures will make her a favourite character for young readers everywhere. These easy-to-read, happy and humorous stories are illustrated on every page. They bring daily life in a South African community alive in all its richness and diversity. Lolo skips through life - eager, merry and mischievous - leaving behind a trail of laughter and a few frowns. Lolo's everyday adventures will make her a favourite character for young readers everywhere. In these four easy-to-read stories, follow Lolo as she gets a gold star at school, longs for a cute floppy hat, finds a missing ring and helps to rescue a dog ...
Told from three viewpoints, a brisk historical tale follows the experiences of two sisters who discover an abandoned baby on the library steps, while their estranged friend, racing to complete an important errand for his World War II soldier brother, jumps to the wrong conclusion.
With the weakened Titan prisoners hidden on Earth, Astraea, Zephyr, and their team head to Nesso's jungle world to seek help in the struggle against the Mimics. But nothing goes to plan. The moment they arrive, they encounter a world filled with dangers they never imagined possible--from massive, hungry dinosaurs to a blisteringly hot sun. Soon Zephyr and Astraea are seriously wounded. Without ambrosia or nectar to heal them, the group soon realize they are in serious trouble. But where can they go for help? With Zephyr's life slipping away, Jake and Tryn use their new flying skateboards to try to make it to Xanadu where they hope to find ambrosia for Zephyr and enlist help to join the fight against the Mimics. Meanwhile, Astraea and the three centaurs must use all their cunning to keep Zephyr safe and alive. But danger comes in many forms, and it seems as though no one may be left to help them--until Jake and Tryn stumble across a lone Olympian everyone believed to be dead...--Amazon.com
In the seventh book, Zoey and Sassafras are excited to enjoy their summer with their magical friends. But . . . why is everyone so grumpy? A bunch of bad days one after the other lead Zoey to suspect that something more is afoot. It's up to Zoey and Sassafras to solve the mystery before they end up with one bummer of a summer!
When the rebels are captured Letta goes on the run, still striving to preserve language while the vicious new ruler of Ark plans to eliminate it once and for all.
Daniel is not so sure about going to camp. There will be bugs. And uncomfortable beds. And leeches! Megabat can't WAIT to go to camp! There will be so much smooshfruit, and he loves a good sing-along. Daniel starts to think camp isn't so bad. He's made friends, and his bed isn't THAT uncomfortable. Megabat has made a new friend too. But his new friend wants him to go flying to spooky caves. And her mom is very toothy. As Daniel is getting into the swing of things and starting to enjoy camp, Megabat is getting himself into one tangle after another to avoid going into the scary woods. But can Megabat overcome his fears to help save his new friend? Kass Reich's adorable illustrations paired with Anna Humphrey's hilarious text make for another unforgettable Megabat adventure, one that will appeal to Megabat fans and newcomers!--
Layla and the Bots are eager for Blossom Valley's upcoming go-kart race, but one racer, Tina, needs their help to build a cart with hand-controls and other special features.
Louie and Ralphie Ratso and the rest of the Big City Scouts are going camping for the first time. And they have a special guide: Grandpa Ratso! Grandpa teaches everyone the Scouts oath, which says Scouts are always able to solve problems without asking for help. But the Scouts soon discover that figuring out how to pitch a tent, make a fire, and find their way is tough to do by themselves. In fact, not asking for help isn't working at all, and everybody is hungry, tired, lost, and itchy! Luckily, someone unexpected sets things straight about what the oath really says, and it isn't about doing things on your own!--Publisher
Twelve-year-old goblin and witch-in-training Beetle enlists her former best friend, Kat Hollowbones, to help stop Kat's sorceress aunt from demolishing the mall where Beetle's friend Blob Ghost is trapped.
Oliver is new to the magical arts. In fact, he has only performed one act so far, and that one was interrupted by a theft-in-progress that he, his friends the twins Teenie and Bea, and his wisecracking rabbit, Benny, managed to thwart. Now Oliver has been hired for an even more important gig: a wedding. Teenie and Bea's fathers are finally getting married, and Oliver is supposed to entertain at the rehearsal brunch. He has chosen the classic sawed-in-half trick, which will be especially amusing when he calls up the grooms as volunteers. What could go wrong? Except that weddings are supposed to be about bringing people together, not splitting them up ... and before the trick is over, one of the fathers will have disappeared. Luckily, Oliver seems to be a better sleuth than a magician!--Amazon.com.
The time has come for Cleo to fulfill the ancient prophecy that declares her a savior and a hero, a prophecy she still struggles to accept. Cleo is joined by old and new friends as they fight to defend the galaxy she's come to call home against the evil Xaius Octavian.--Provided by publisher.
After bungling his audition to play the Scarecrow in The Wiz, fifth-grader Ailey is magically transported to 1930s Harlem where he meets his own grandfather and legendary tap dancer Bill Bojangles Robinson.
Snail is a merry little mollusk in his rusty bucket filled with strawberries. Strawberries are his favorite treat, but when he eats himself sick, his best friend Ladybug tells him he has to move away from the yummy red fruit. She takes him looking for a forever home, but Snail roams away from his friend and runs into a hungry Chicken. Rut-roh! Will he make it to his new home or be a tasty treat for this famished, feathered fiend?
Things aren't looking good for 4X. With another teacher running away screaming (literally), Arlo wonders how long the new supply teacher will survive. Maybe it's her animal skin dress or bone earrings, but Mrs Ogg doesn't quite seem to be the teacher anyone is expecting. When a trip to the zoo is organised, Arlo realises this might be a chance to prove to Ms Weebly, the headmistress, that 4X can behave and finally get to go to the end of year party. Only Mrs Ogg fails to mention that this particular zoo is full of prehistoric beasts!
When eleven-year-old Abi moves with her father and new stepfamily into an eerie old house, something magical makes her books more real and brings a not-so-imaginary friend to stepbrother Louis.
Magic is strictly forbidden in the McGill house, but Delpha McGill has found the family book of spells and plans to use it to make things a little easier for herself and her mother; Katybird Hearn comes from a rival family of witches, but her magic has been slow to emerge and she thinks a spell book is just what she needs to help things along--and when a quarrel between the two unleashes a graveyard full of angry zombies the two girls must work together to save Howler's Hollow, and themselves.
Newly orphaned and living with the half sister she hardly knows, twelve-year-old Olive rediscovers her hope when she starts training a guide dog puppy.
Charlie and August, the two cats that control the mechanical superhero dog, Sparks, are keeping the city safe. But when a second, evil Sparks shows up and starts causing trouble around town, everybody blames the real Sparks. Determined to prove that Sparks is still the hero everyone can count on, Charlie and August set out to uncover the shocking truth about who is responsible for all the chaos -- Book jacket flap.
Eva's class is putting on a play, Snowy White and the seven owlets, but Eva is a little disappointed when she is cast as the Magic Mirror (and Snowy White's understudy); the owl students are making all the sets, props, and costumes, and rehearsal is a little chaotic--but the play is going well until Snowy White hurts her leg and Eva has to fill in for real.
Bick, Beck, Storm, and Tommy have one week to traverse the Australian Outback, locate Charlotte Badger and her pirate cronies, and find evidence to prove their parents innocent of stealing rare opals.
Twelve-year-old Jack is almost killed by intergalactic beings when he is mistaken for precocious superspy Gradius Clench, and his only chance for survival is to team up with a ragtag group of alien bounty hunters.
Princess Rosa's palace has been under a sleeping spell for one hundred years, and the spell will end at sunset; but Princess Rosa sleepwalks and when Kara and Zed enter the palace they find that she is missing--and the two fairies, Miranda and her son Leon, that have been caring for the sleepers do not seem particularly anxious to find her before the spell resets for another hundred years.
Bill Waddler is a duck who dreams of being smothered by farting snakes. He also has a special gift. He is able to hear appliances complain. Imagine what toilets would complain about. Bill doesn't need to imagine. While working as a cash-only hay seller (that doesn't accept credit cards), Bill doesn't know that he, and a very confused orange juice sales clerk, are about to save the world. If you could hear this book complain, it would be saying 'where have you been all my life?'--Provided by publisher.
Seventh-grader Frankie, who has various sensory disorders, is determined to find her missing best friend, Colette, before it is too late.
Azaleah's older sister Nia is going to be the star of the school musical but things keep going wrong at the rehearsals (missing batteries, disappearing props, microphones that suddenly do not work); Mr. Guidi, the director, blames the ghost of Thespis, but Azaleah suspects that somebody is actually sabotaging the play--and she is determined to use her detective skills to uncover the culprit, and set things right so the play will be a complete success for her stressed-out sister.
It's 1918, and war is everywhere. John's father is fighting in the trenches far away in France, while his mother works in a menacing munitions factory just along the road. His teacher says that John is fighting, too, that he is at war with enemy children in Germany. One day, in the wild woods outside town, John has an impossible moment: a dreamlike meeting with a German boy named Jan. John catches a glimpse of a better world, in which children like Jan and himself can one day scatter the seeds of peace--Provided by publisher.
Fergus and Zeke love being the class pets in Miss Maxwell's classroom. From science experiments to art projects, they do everything the students do. But on Field Day, none of the events are the right size for the small mice -- the limbo is too easy, the high jump is too hard, and kickball is absolutely terrifying! So Fergus and Zeke create their own Field Day Challenge, with mouse-size tug-of-war, acorn throwing, and Hula-Hooping. After all the fun and exercise, it's time to go back to the classroom -- but Fergus and Zeke are locked out! Will they be able to use their new skills to get inside in time for ice pops?
Eleven-year-old Maggie, a middle-born child where only the eldest are valued, has her world turned upside-down by forbidden friendship with Una, a wanderer girl from outside the boundaries of Fennis Wick.
From age seven, Loma relishes traveling with her beloved grandfather across fifteenth-century Spain, working to keep the Jews safe, but soon realizes she must also make sacrifices to help her people. Includes historical notes, recipe, glossary, and a link to a bibliography.
Best friends Pizza and Taco agree on nearly everything until Pizza declares himself the best of all, leading to debating, voting, competing, and finally defining what being the best really means.--Provided by publisher.
When Alien Nate's ship crashes down on Earth during a winter storm, he's befriended by Fazel, who takes him to school and introduces him to human life. Nate soon discovers that there are many things that make Earth and Earthlings great. He studies human customs, gorges himself on human food and tries to find a way to fix his ship to return to his home planet, Vega. But all the while he's chased by the Men in Beige, who desperately want to get Nate into their lab. Fortunately, Nate's human friends are eager to help him get back to Vega, where he promises to spread the word about planet Earth, the wonderful humans who live here - and his new favorite pizza!--
Each new year is marked by a monster's attack on their mountain village. This year, young Jia and her friend Deshi have decided to fight back. For Deshi, it is the grand adventure he has always dreamed of. For Jia, it is revenge for the loss of her mother-who was taken by the monster five years before.--
Junior explorers Rocco and Olivia join Fabien Cousteau and his research team on an icebreaker in the Arctic Circle, seeking the rare dumbo octopus. Inserts include facts about the effects of climate change, people and animals of the Arctic, and ships that have explored the area.--Provided by publisher.
Being a sister is super--being a super sister is even better. From the pages of The Sisters and spinning out of Maureen and Wendy's imagination, these two siblings are donning flight packs and space suits to keep the galaxy safe. They battle intergalactic thieves and multi-limbed troublemakers, but can all their sisterly-fights prepare them for their greatest foes: their clones?--Publisher marketing.
Geronimo and his friend Hercule Poirat venture into the sewers to find the origin of the horrible stink that's driving all the mice away from New Mouse City--and learn an important lesson about recycling.
You've seen 'em duke it out in the Marvel Universe for years, but prepare to see Spidey and Venom as you never have before: as begrudging... buddies? It's fun of the freaky variety this time around, as a unexpected mind-swap sets Spidey and Venom in each other's bodies! But WHO swapped them, and why?! From Mariko Tamaki and Gurihiru comes an all-new take on your favorite arch- Frienemies in the MU - and now they've gotta work together to set things right!--Provided by publisher.
Cursed by an old carnival game, sixth-grader Rex Dexter uses his new ability to communicate with dead animals to investigate the mysterious deaths of endangered zoo animals.
Award-winning duo Metaphrog transform the classic folktale into a feminist fairy tale, about the blossoming of a young child to womanhood striving for independence. Eve spends an idyllic childhood of long summer days with her sweetheart Tom, and together they dream of exploring the world. But that dream is soon shattered as she comes of age. The mysterious Bluebeard is looking for a new bride and has his sights set on Eve, and rumor has it that his former wives have all disappeared. What will Eve find in the castle beyond the enchanted forest? A forbidden chamber, a golden key and the most terrifying secret, take on a new life in this gothic graphic novel.
It was only a few days ago that Tess Biedermann, Theo Biedermann, and Jaime Cruz, along with a mysterious figure from the past, managed to survive an assault on the location of the latest clue in the Morningstarr cipher -- and, in the process, made a shocking discovery about their own connection to this one-hundred-sixty-year-old enigma. Now the friends are divided. Tess and Theo have no idea what the photo they found in Greenwood Cemetery means, but Jaime is convinced that they do, and that they've been keeping their own secrets from him. As the city continues to break around them, suddenly solving the greatest mystery of the modern world seems less important than saving their own friendship. The stakes of completing the cipher, however, have never been higher. Darnell Slant, real estate developer and owner of all the Morningstarr buildings, knows that they hold one last secret: a power that even the Morningstarrs themselves never revealed. The world has rested on a precarious balance of power for generations; now Slant and his shadowy business partners aim to unbalance it. It's up to Tess, Theo, and Jaime to uncover the Morningstarrs' final mystery in a desperate attempt to set things right. The world -- theirs, and possibly others -- depends on it.
A teddy bear named Spark, together with a league of toy allies, stages a rescue mission after a human child is kidnapped by an interdimensional monster.
Even though Bella has to hide from the neighbors and learn boring games like No Barks and Go Home, she loves her boy Lucas. Then one day Bella is picked up by Animal Control and Lucas is forced to send her to a foster home far away. Bella waits and waits for Lucas to come and get her, but days go by and he does not come. Finally Bella realizes what she needs to do--she needs to Go Home to Lucas--and even four hundred miles of dangerous Colorado wilderness won't get in her way.--Publisher's website.
Eleven-year-old Cyrus knows he is not cut out to be a football hero or fireman like his adopted father, but it takes a skittish stray dog to teach him that he, too, can be brave.
When Earth is threatened by an invading race of bugs called the Hunger, 11-year-old Finn, his arch-nemesis, Lincoln, his crush, Julep, and one pink unicorn lunchbox become Earth's last best hope against destruction--
Twelve-year-old Ian is thrilled to beta test the mixed-reality version of his favorite game, but unless he, his sister, Lilli, and their cousin Derek defeat the dragon, it will be game over.
Twelve-year-old Libby, born with Turner Syndrome, is determined to win a science contest and use the money to help her older sister's growing family, while surviving middle school.
Babymouse tries out for the middle school play, but instead of landing the lead role, she gets stuck with playing a clown with one line of dialogue--
In small-town Wicapi, Minnesota, in 1991, twelve-year-old Justin struggles to pick up the pieces of his life after the unexpected death of his father.
Fresh off their first investigation. Kazu and her friends are hungry for their next case, which comes when a vandal begins targeting local comic book stores with anti-comic graffiti. Kazu's BFF, March, is especially desperate to unmask the villain before his beloved shop, the Super Pickle, gets hit. But when March takes over, the gang starts butting heads. It doesn't help that Kazu is distracted by another mystery at home: Her mom is bedridden and her grandmother has come from Japan to help out, but no one will tell Kazu what's going on. Juggling two investigations is not easy. When Kazu and the gang trace the vandal's secret identity to one of the most popular superhero characters in the nation, they realize the vandal's revenge plot is way more explosive than they thought. But can they put aside their differences in time to catch this criminal--or will both of Kazu's cases fall apart?--Jacket flap.
Eleven-year-old Rick Rusek, nearly homebound by motion sickness, wants to help his family's catering business by unsnarling Los Angeles traffic, but first he must help a Girl Scout troop with an art project.
Devin is spotted by an agent who wants her to model athletic wear, and soon she is juggling photo shoots, soccer games and practice, family time, and other activities. --
When Scout and his master Matt arrive in Puerto Rico in the wake of a hurricane, the dog they are fostering, Rosita, runs off into the forest, prompting Scout and Matt to go in after her.
Deserted by his magic, Fionn Boyle, Storm Keeper of Arranmore, sees the island beginning to wither and illness sweeping the land and must find a way to summon Dagda's army of merrows.
Satoshi Matsumoto spent the last three years living in Atlanta where he was the star of his middle-school baseball team. Satoshi has a chance to be a hero at his new school in Japan until he makes a major-league error.--
After changing the fate he has known since birth, twelve-year-old Tor Luna, accompanied by his friends Engle and Melda, must visit the notorious Night Witch to break the curse he now faces.
The evil Rumpelstiltskin is planning to cast a curse that will erase Enchantasia as the world knows it, and a fairy prophecy declares that Gilly Cobbler will play a key role. Never one to shy away from adventure, Gilly and her friends embark on an epic, swashbuckling journey to stop Stiltskin from getting the ingredients he needs before it's too late. -- Provided by publisher.
Newt Gomez has a thing with bears. Last year, he survived a bear attack. And this year, he finds an unusual bear statue that just might grant wishes. Newt's best friend, Ethan, notices a wishbone on the statue and decides to make a wish. When it comes true, Newt thinks it's a coincidence. Even as more people wish on the bear and their wishes come true, Newt is not convinced. But Newt has a wish too: while he loves his home on eccentric Murphy Island, he wants to go to middle school on the mainland, where his warm extended family lives. There, he's not the only Latinx kid, he won't have to drive the former taco truck--a gift from his parents--and he won't have to perform in the talent show. Most importantly, on the mainland, he never has bad dreams about the attack. Newt is almost ready to make a secret wish when everything changes. Tackling themes of survival and self-acceptance, Newt's story illuminates the magic in our world, where reality is often uncertain but always full of salvageable wonders.--Jacket.
After an incident shatters their family, eleven-year-old Samantha Littlefield and her older sister, Caitlin, are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way thing were ... before she spoke up. When Aunt Vicky gives Sam a mysterious card game called A Game of Fox & Squirrels, Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam's Room and offers her an adventure and a promise: Find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more welcoming than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game.
In the blink of a summer, Bea goes from having a best friend and a place she belongs to being dropped and invisible, eating lunch alone and only talking to teachers. The end of sixth grade and the start of Camp Amelia can't come soon enough. . . But then the worst part of school, ex-best friend Maisy, shows up in Bea's safe place and ruins it all. Maisy lands in the same bunk as Bea and summer suddenly seems dire. Never having camped a day in her life, Maisy agrees: it's hopeless. She should be at home, spending time with her little sister and hanging out with her super popular crew of friends--not at this stupid adventure camp failing everything and being hated by everyone. In a desperate bid to belong, Maisy offers Bea a deal: if Bea helps her fit in at the camp, she will get Bea into the M & M's, their town's popular clique, when they enter seventh grade in the fall. The Popularity Pact is born.
Easygoing Fox and anxious Rabbit seem like total opposites. But, somehow, they make the perfect pair! Whether searching for hidden treasure or planting a garden in their own backyard, Fox and Rabbit find everyday magic at every turn. On this first adventure, the pair will discover some new favorite things like sunsets, dandelions, and cotton candy. And they'll face new fears like heights, swimming, and (poisonous!) frogs. Thankfully, there's nothing Fox and Rabbit can't do together!--Provided by publisher.
If eleven-year-old Sara and her brother Hawk can complete a task involving the reclusive author renting out the silo on their farm for the summer, they will receive reward money that will pay for Sara's life-saving surgery.