In the Esoteric City, a Turinese businessman's act of necromancy is catching up with him. The Black Swan, a rogue hacker, programs his way into alternate versions of Italy. A Parthenopean assassin awaits his destiny in the arms of a two-headed noblewoman. Infuriating to both artists and scientists, a robot wheelchair makes uncategorizable creations. Bruno Argento is the acknowledged master of Italian science fiction. Yet that same popular fantascienza author also is known in America--as Bruce Sterling. In Robot Artists and Black Swans, we present the first collection of their uniquely visionary Italian-themed fiction, including tales never before published in English.--Amazon.
Gene-edited human clans have scattered throughout the galaxy, adapting themselves to environments as severe as the desert and the sea. Atuale, the daughter of a Sea-Clan lord, sparked a war by choosing her land-dwelling love and rejecting her place among her people. Now her husband and his clan are dying of a virulent plague, and Atuale's sole hope for finding a cure is to travel off-planet. The one person she can turn to for help is the black-market mercenary known as the World Witch - and Atuale's former lover. Time, politics, bureaucracy, and her own conflicted desires stand between Atuale and the hope for her adopted clan.--Publisher.
How close would you hold those you love, when the end comes? In a society where self-preservation is as much an art as a science, Norah and Arthur are learning how to co-exist in their new little world. Though they hardly know each other, everything seems to be going perfectly - from the home they're building together to the ring on Norah's finger. But survival in this world is a tricky thing, the air is thicker every day and illness creeps fast through the body. And the earth is becoming increasingly hostile to live in. Fortunately, Easton Grove is here for that in the form of a perfect little bundle to take home and harvest. You can live for as long as you keep it - or her - close.--Publisher.
The Ark was built to save the lives of the many, but rapidly became a refuge for the elite, the entrance closed without warning. Years after the Ark was cut off from the world--a world much like our own, but in which slavery has never existed--a chance of survival within the Ark's confines is granted to a select few who can prove their worth. Among their number is Markriss Denny, whose path to future excellence is marred only by a closely guarded secret: without warning, his spirit leaves his body, allowing him to see and experience a world far beyond his physical limitations. Once inside the Ark, Denny learns of another with the same power, whose existence could spell catastrophe for humanity. He is forced into a desperate race to understand his abilities, and in doing so uncovers the truth about the Ark, himself, and the people he thought he once knew.--Publisher's page.
Ryland Grace is the sole survivor on a desperate, last-chance mission--and if he fails, humanity and the earth itself will perish. Except that right now, he doesn't know that. He can't even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company. His crewmates dead, his memories fuzzily returning, he realizes that an impossible task now confronts him. Alone on this tiny ship that's been cobbled together by every government and space agency on the planet and hurled into the depths of space, it's up to him to conquer an extinction-level threat to our species. And thanks to an unexpected ally, he just might have a chance.
With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has going for it is a chance proximity to more popular worlds, making it a decent stopover for ships traveling between the wormholes that keep the Galactic Commons connected. If deep space is a highway, Gora is just your average truck stop. At the Five-Hop One-Stop, long-haul spacers can stretch their legs (if they have legs, that is), and get fuel, transit permits, and assorted supplies. The Five-Hop is run by an enterprising alien and her sometimes helpful child, who work hard to provide a little piece of home to everyone passing through. When a freak technological failure halts all traffic to and from Gora, three strangers--all different species with different aims--are thrown together at the Five-Hop. Grounded, with nothing to do but wait, the trio--an exiled artist with an appointment to keep, a cargo runner at a personal crossroads, and a mysterious individual doing her best to help those on the fringes--are compelled to confront where they've been, where they might go, and what they are, or could be, to each other--Provided by publisher.
When a mysterious enemy strikes at the very foundation of the Ascendancy by widening the rifts between the Nine Ruling Families and Forty Great Houses, Thrawn and his allies must decide what matters most--the security of their family or the survival of the Ascendancy itself.
Danae is not only herself. She is concealing a connection to a grieving collective inside of her body. But while she labors as a tech servant in the dangerous underwater enclave of Bloom City, her fractured self cannot mend. In a desperate escape, Danae and her lover Naoto hire the enigmatic ex-mercenary Alexei to guide them out of the imploding city. But for Danae to reunify, the three new fugitives will have to flee across the otherworldly beauty of the postapocalyptic Southwest. Meanwhile, Danae's warlord enemy, the Duke, and a strange new foe, the Borrower, already seek them at any price.
Derek is LitenVärld's most loyal employee. He lives and breathes the job, from the moment he wakes up in a converted shipping container at the edge of the parking lot to the second he clocks out of work 18 hours later. But after taking his first ever sick day, his manager calls that loyalty into question. To test his commitment to the job, Derek is assigned to a special inventory shift, hunting through the store to find defective products. Toy chests with pincers and eye stalks, ambulatory sleeper sofas, killer mutant toilets, that kind of thing. Helping him is the inventory team--four strangers who look and sound almost exactly like him. Are five Dereks better than one?--